I use my own one now, dropped ElvUI awhile around 9.1. Update your addons regularly, running ElvUI 12.10 in 9.2.5 is going to cause errors because of these API changes, updating an addon will not erase your settings! Get Bugsack + Buggrabber and whenever an error pops up report it to the author (they can't fix if you dont tell them). You will spend maybe a day or two configuring them but then you will have much less of a headache for the rest of the patch/expansion.Īlso please, if an addon is out of date or is getting errors then disable it. All it takes is a few minutes (or maybe a day or two depending on your setup) to recreate the UI setup you had. This means deleting your WTF folder and starting from zero, wow goes through a lot of changes and keeping these old files will not help you. People hate it, but the fact is that you need to delete your settings when a patch or expansion comes out. There's also many RTWF streamers that simply copy their WTF folder over to the new computer (which is not something you should do) I've been on streams where people say they havent deleted their WTF folder since cataclysm for example. Blizzard/WOW keeps all your settings on the WTF folder, but the saved variables there can be problematic if you have kept them from many years ago. From multiple tests (including by Luckyone who is a Mythic raider on a world ~60 guild and part of the elvui team) the improvements they did worked and now performance is much better, you can check it yourself by watching luckyone play on mythic sepulcher:īesides that, a performance channel exists on the elvui discord, and if people have issues they are asked to post there so that if there is a problem it can be worked upon.Ī lot of issues people have also comes from not doing proper maintenance of their addons, this means the WTF folder. When Anduin came out a lot of effort was put into decrease the impact from these events by the ElvUI team (UNIT_AURA is not the only event, its just one of them), but there is only so much that can be done. This impact can be decreased by filtering the unit from the event using "UNIT_AURA", "target", but since a lot of units are being scanned, and you are inside of a raid the result is that pretty much every UNIT_AURA event whilst inside the raid will be read/fired. This means that every time a unit gains or loses a buff the event fires, then ElvUI fires off the function based on the event and then the buffs/debuffs are assigned to whichever frame it belongs to (such as player/target/nameplate). Pretty much everything that you do (or someone else does) fires an event.ĮlvUI has both an unitframe and a nameplate module, and these modules display the units buffs or debuffs. You can experience these events happening by typing /etrace when you are in game. This is important because addons rely on these events (as part of the API) to run their functions. An aura can be any debuff or buff, so when you have 20 enemies + boss + 20 party members, every time one of them gains or loses an aura the event fires. Why is this? Because the increase in the number of enemies means an increase in the number of events and calls being made.Īn important one is the event UNIT_AURA, which fires every time a unit gains or loses an aura. What do these bosses have in common? A lot of enemies.Īll of these bosses have had issues with performance. In Shadowlands raid design became different and issues are mostly found on these bosses: Now, over time Blizzard has changed and updated their APIs but not changed the CPU limitation. World of Warcraft uses a single core of your CPU to run all addons, this means that if are using a CPU with a lot of cores but each core is less powerful than a CPU with fewer cores (but more powerful cores) it will run worse than if you had the CPU with less cores.
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